Story stakes
What the characters stand to gain or lose in a scene. Without stakes, scenes drift; with them, they escalate naturally.
Stakes are what makes a scene a scene rather than a conversation. "We're on a first date" has stakes: the possibility of connection or rejection. "We're chatting about our day" doesn't.
AI roleplay drifts when stakes aren't established or aren't renewed. The character wants something, the user wants something, and the tension between those wants drives the plot. When the model stops tracking wants, the scene devolves into aimless dialogue.
Reintroducing stakes mid-scene is a power-user move: "your character just realized something that makes this harder" or "raise the stakes: something your character is afraid of just became more likely." These prompts force the model to think about what's driving the scene, not just what's happening in it.
Prompts that use this concept
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